if you don't rush you allow your enemy to build up and that increase his chances of owning you. Ultimately I rather end a game in 5 minutes then lose it in 1 hour. Personally I'm a bit defensive myself, walls and some pd/art to allow me more time to send a more coordinated and less easily countered
counter-strike is more of my style. Letting your oppenant go to tech 2 unchallenged is bad...
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