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If players rush it's like a shock to the opponent. He units are thrown at him and most players can't handle that at such an early stage of the game. Also, if you keep an opponent to his corner by rushing, all the other ressources will be yours
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Early game rushing in SupCom amounts generally to a territory (and mex) grab. However this by no means guarantees you a win, it makes your sprawling empire very vulnerable to a focused attack by say...those T3 bots he was teching to as you were taking over the world...
The massive improvement in economy from T1-T2/3 means that you can get away with being "cornered" aslong as you are ahead in tech, I'd like to see a bit of experimentation with turtling, fast teching and then "breaking out," with some pretty advanced gear.