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Old 04-05-2007, 05:18 PM   #1 (permalink)
b4t3m4n
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Default Chain reaction a bit harsh?

Lately I have been really scrutinizing my base layout. For starters, I never do the same thing every time in the beginning on any map which is probably a mistake. There is only so many right ways to start a match so I found my constant deviations sort of lazy.

This brought me back to playing with mass fabricators. Most people, myself included, waste loads of energy mid and late game mostly because its just really easy to get. Two mass fabricators are just like having a tech 1 mex minus the power reqs, which would be a great use for that power.

Chris Taylor and company were really clever in coming up with all these cool adjacency bonuses as well. Finally, just randomly throwing crap anywhere in your base wasn't the best way to do things. A factory surrounded by fab's and power gens, alternating, is an awesome way to generate mass, and get nice reduction bonuses for the factory.

Of course no one does this because a single bomber can wipe it all out. This means you can't really guarantee their safety until you can build shields. Now I understand this is in place so mass points don't lose their value, but perhaps the uber mega chain reaction death bomb <_< should be nerfed a little bit. Maybe only taking out the things next to it in the matrix, not the entire power gen, mass fab network its connected too. Maybe this will get people away from just slapping down a line of power gens in some arbitrary place on the map or dotting an open field with mass fabs because they can't risk them touching eachother.

Thoughts?
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