I believe that SupCom has the most STRATEGY of any current RTS.
When you play a game like C&C3 for an extended period of time, you learn that to counter something you pretty much just throw tanks at it. Getting your tanks there faster and in more numbers than your opponent isn't strategy.
Never before have I heard from players discussing after their game the ramifications of their decisions to build or to not build that early air factory and it is a discussion point because decisions like that in SupCom are so far reaching. It's those decisions that make this game more intelligent and interesting than any other rts out there.
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