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Old 03-01-2007, 09:24 AM   #10 (permalink)
gamerholic
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AKA: viralistique
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Tech 1 Power Generator
Full adjacency bonus: 25% less energy spent
Works with: Any power consumer
Tested: on Shields, Stealth gen, Factories, Mass Fabricators, etc..

Hydrocarbon Power Plant[/size]
Full adjacency bonus: 50% less energy spent
Works with: Any power consumer
Tested: on Shields, Stealth gen, Factories, Mass Fabricators, etc..


Tech 2 Power Generator
Full adjacency bonus: 50% less energy spent
Works with: Any power consumer
Tested: on Shields, Stealth gen, Factories, Mass Fabricators, etc..


Tech 3 Power Generator
Full adjacency bonus: 75% less energy spent
Works with: Any power consumer
Tested: on Shields, Stealth gen, Factories, Mass Fabricators, etc..


Tech 1 Mass Storage
Full adjacency bonus: 50%
Works with: Any mass producer
Tested: on Mass Extractors, Mass Fabricators, etc..


Tech 1 Energy Storage
Full adjacency bonus: 50%
Works with: Any energy producer
Tested: on all generators


Tech 1 Mass Fabricator
Full adjacency bonus: 10%
Works with: Any mass consumer
Tested: on factories


Tech 1 Mass Extractor
Single adjacency bonus: 2.5%
Works with: Any mass consumer
Tested: 129 Tech 3 air factories adjacent to 1 mass extractor producing Tech 3 engineers at the same time


Tech 2 Mass Extractor
Single adjacency bonus: 3.75%
Works with: Any mass consumer
Tested: 129 Tech 3 air factories adjacent to 1 mass extractor producing Tech 3 engineers at the same time


Tech 3 Mass Extractor
Single adjacency bonus: 5%
Works with: Any mass consumer
Tested: 129 Tech 3 air factories adjacent to 1 mass extractor producing Tech 3 engineers at the same time


Tech 3 Mass Fabricator
Single adjacency bonus: between 1.23% and 1.35%, most likely 1.25%
Works with: Any mass consumer
Tested: Using 58 Tech 3 air factories

Adjacent mass producer bonuses work even when the mass producer is not running
Apparently even if you turn off Mass Fabricator or Mass Extractor(tested both), the bonus from it still works for the factory.


Watch out when comparing percentages
50% more energy and 50% less energy spent is not the same. If you boost 2 power generators by 50% they will produce the energy of 3 normal ones. If you decrease drain of 2 mass fabricators by 50% you will be able to use 4 such fabricators with same energy drain.


Sometimes cost to set up a perfect combination is too high
Surrounding your mass extractors with mass storage costs as much as 3 factories. Energy storage is even more expensive. Storages don't do anything by themselves even though their bonuses are high, so understand this when deciding.


Will do an article on how to use this when I'll have some time


Hydrocarbon power plant bonus is mostly informative
Currently no official map supports placing 4 hydrocarbon plants next to a building, so the percentage is mostly informative in nature.


Some power consumers won't connect
Some power consumers like aeon shields and aeon stealth field generator won't connect to power generators, but their cybran counterparts will. I am too lazy to compile a complete list.

**credits to spura from gamereplay.com
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