According to the math above, a build rate of 10 over 125 ticks is 12.5 seconds, making a "tick" equal to 1 second.
The generation rates are done via ticks as well I am pretty sure, however it is a continuous flow, NOT a +20 every second all at once. You can see this happen when you are spamming T3 engys on a T3 Power Plant, and your energy is depleted, but when the plant comes up, your energy level "flows" to max, it does not stay at 0 then "jump" to max when the game ticks.
That is my guess on how this works. And as far as having a slow comp, it's going to be proportionate, but a tick "should be" about a second, and is probably managed fairly well considering players with slow machines can play online against players with fast machines and they don't have less resources :P
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Last edited by NexXus_ : 05-07-2007 at 03:09 PM.
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