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I agree with TBO, in that I think the mercy is mostly fine, with only small nerfing requried, (like a slight speed nerf might do wonders imo, make aa&ints slightly more effective against it)
Also I agree with SOS, they have done alot of work on the game, and gave us FREE UNITS, thats almost unprecedented, only happened before with TA. The fact that the just got instant bashed and so many complaints about it, must have made them feel very unappreciated, and it isnt cool.
While, thre was alot of hype, and even I expected "more" from the patch, we really should be appreciative about teh new units, and not bash them so much, before we even play with them.
They have also been very accomodating regarding people criticiznig their work on the forums, only really acting now against it, because its gone too far. (For quite awhile now actually)
So seriouslly, instead of bashing the developers the whole time, lets throw them some appreciation.
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Well we would throw them appreciation if they deserved it. At the moment they are acting like EA; they ignore constant balance suggestions from top players and instead think that adding some more content will fix things. Yeah, new units are nice but that's not going to make the game good.
In case some of you don't know, GPG actually allowed a lot of the top players to become patch balance testers. In one patch they allowed us to play the patch before hand and determine whether or not it was balanced and offer suggestions. GPG were really good about it and listened to a lot of comments and the resulting patch was a real big step in the right direction.
The patch balance testers are still there. One of the main reasons I am angry is because they didn't let us test those new units. Within moments, just about any top player could tell that the Mercy would cause trouble and quite frankly, several aspects about the Mercy (eg. being able to attack air units) just shows that GPG aren't very good at making a balanced game on their own. It is instantly obvious to anyone with any experience playing the game that 3000 damage to an air unit is going to cause trouble. Now Soul Rippers and Czar are completely and utterly useless against an Aeon player. This is just complete incompetence on their part and it really makes me question the strength of their balance team. The volunteer balance team would've gladly tested those units for them for free and we would almost certainly have a balanced Mercy from day 1. At the very least it certainly would not be able to attack air units.
The second thing that annoys me is SoS's very defensive stance on the balance of the game as outlined in the OP. Unconquerable and I were chatting with him on GPGNet and I was seriously worried about some of the things he was saying. Unfortunately I can't quote anything since I can't remember exact words but he was literally just ignoring everything Unconquerable and I said. Ironically, he has jumped on the "hate elitist players who just want the game to be like Starcraft" bandwagon. I find it quite insulting that we get ignored and flamed so much when ALL WE WANT is to have a balanced fun game. We do not want to turn it into Starcraft, we do not want it to be a micro-fest, we do not want the game to lose its appeal for casual players. We just want the game to be playable at a competitive level and we consistently offer advice on how to get it to that stage and it consistently gets ignored. For example, fabricators have been criticized from day one and they have yet to see the slightest bit of attention. I've lost count of the number of threads I've made regarding fabricator balance. Thankfully, Tyo tells us that they (along with engineers) will be fixed for FA. The problem is that I have real doubts about their ability to get these things in a balanced state. I don't mean to be offensive but the balance testers - AFAIK - are simply not top players and I don't believe they fully understand the problem. I am in the process of making - yet another - fabricator balance thread and hopefully what I suggest (as long as other top players agree) will get included in FA. Btw, I will be posting it in a private balance testers forum because if I post it in the general public forums then I'll inevitably get flamed and told to "go back to playing Starcraft" despite the fact that I've never played the game.
I think that FA is really Sup Com's last chance (if even that) at getting some serious attention. Just now it's full of casual players that just want to see more and more units instead of more and more balance. They will come, get bored and go whereas competitive players will stick with it and spawn more and more competition and more and more competitive players. Hopefully, other competitive gamers will try out FA and hopefully GPG will get it right by listening to the people that want to make it a good game.