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| Supreme Commander Live Forums » Supreme Commander Forums » General Game Discussions » The changes we need to balance the game |
| General Game Discussions General discussions about SupCom. |
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#1 (permalink) |
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Some days ago I was talking with SoS about balancing the game. Loads of people have their opinion what has to be changed or modified. The intention of this thread is to create a list for GPGNet, after I got a good and objective list I am going to send it by e-mail tot SoS. Keep in mind that you really have to come with something neutral not personal, and a short explanation why it's unbalanced.
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#2 (permalink) |
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Junior Member
Join Date: Feb 2007
Posts: 28
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1. Aurora - There have been many suggestions on how to balance the aurora but I think that by nerfing the Aeon interceptor we will be able to use transport gunships against them more effectively. All other aurora stats can stay the same this way.
2. Aeon+UEF mobile AA - Aeon and UEF mobile AA need a slight boost. 3. Tier 3 Siege Bots - Something needs to be done about these so that they don't completely dominate the late game and make tier 2 useless. A speed reduction could work, maybe in conjunction with a slight HP reduction. I think the tier 3 factory upgrade could be made more expensive too. 4. Mech marines in Transport - Not a balance issue but a bug. Mech marines simply can't fire out of transports or fire in random directions. 5. Light bots - Light bots are fine in transports but on the ground they are kind of useless past very early rushes. Higher speed or slightly more HP could help. 6. Cybran navy - Cybran navy just sucks all round. Make it cheaper or increase stats to make it more cost effective. 7. Cybran bombers - Cybran bombers also suck. Make them the same cost as the other 2 bombers and make them hit their targets. 8. Cybran tier 1 arty - Still too inaccurate and not enough damage. 9. Tier 4 arty - Needs to be less expensive. 10. Triad - More accurate 11. Oblivion - More accurate but less damage That's all I can think of for now. |
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#3 (permalink) |
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SCL Team
AKA: TheBigOne
Join Date: Feb 2007
Posts: 149
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I agree with not changing the Auroras as this would affect landmaps where aeon isn't too strong. I think aeon scouts should not be able to hover (give them a bigger gun instead or a faster speed or something instead...), aeon subs be nerfed so one can kill the auroras with frigates. (Frigates with 5 Kills only need 1 shot per Aurora at least Aeon-Frigates not sure about others.)
I agree on making upgrade to T3 more expensive or to need more Time so T2 gets more important. I agree on making Triad more accurate as they really don't hit anything but disagree on making oblivion more accurate. I disagree on making light bots better, they already kill everything in their path. Another Thing I want to mention is one can balance the Game via the Maps as well. For example maybe Finns with a Hill in the Middle instead of the pond would be a lot more balanced |
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#4 (permalink) | |
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Junior Member
Join Date: Feb 2007
Posts: 28
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Quote:
I'm not too sure about that. Last time I checked light bots were really underpowered compared to mantis/aurora/striker. I'd only suggest a slight boost though. We don't want to see the hunter spam rear its ugly head again. |
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#5 (permalink) | |
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Quote:
hes only saying it because he used light bots + commander and completely raped couldr0n in like 5 minutes... it was humiliating lol strange that your flares didnt do shit all to my striker + 2 MM's earlier radio ![]() if they take off the "firing randomness" from light bots, it would be fine
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#7 (permalink) |
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Light bots are quickly overhauled by the standard T1 'tank' of each race and tbh they damn well should be. They're harassers, designed to hunt down roaming engineers, murder them and run off again before he can respond.
T3 Bots: Knock 1000hp of all of em and suddenly I think you'll find people using T2 a bit more. It's their massive HP/DPS ratio that makes them such a silly units at the moment. That aside, I tink balance problems are overstated (they usually are right?) Aeon pay for the water advantage by being generally slower on land maps, I'd consider that a balance rather then an imbalance. I mean, come of it folks, name an RTS where every race was equal on every kind of map, that's not the way things work and we damn well know it. Medusa needs a bit more hp and a bit more accuracy. That is all I think. |
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#8 (permalink) |
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Junior Member
Join Date: Mar 2007
Posts: 4
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hi there
i agree that t3 bots need a overall nerf, a bit HP away and a bit less speed and they woud be find ihmo. but then an other problem occur, T2 units are next to useless. the Rihno is useless since the muzzle is so low to the ground that the Lasers hit in almost any case the ground and not the target, on Finns i lost in a testgame 20 Rhinos to a single aurora because my friend microed that Aurora in a way that it allways was behind a little bump in the map and never got hit. now the Obsidian, a fine tank indeed. but for the price of a single Obsidian you can get 3 Auroras, the 3 Auroras have counted together more DPS and can fire over a longer distance, for example, kill a T1 PD without radar support without geting hit, a Obsidian have to go into the sight radius to fire on the T1 PD and will loose to it. and to top that of you need powersupport, to support 25 obsidian you need a single t2 power gen, for 25 Obsidian plus t2 powergen you can get 100 Auroras.. honestly.. i woud go with the Auroras only the Pillar is ihmo on parr with his t1 counterpart. and now for the overall balance, in a normal game you enter a game, see the map and can say to your self 'oh mapA, RaceX sucks on that map and since my oponent has RaceY and better choose RaceY or RaceZ to not loose to him for sure.' now in supcom we dont have that, take for example me a Cybran player, i want to play a little 1vs1 ranked game and click the button.. now i hope for a map like Isis or maybe Open Palms, where i am on same level with the other fractions, but if i get in to a game with for example Finns and the enemy is Aeon i theoreticly can play 5mins and if i not a few tousend points ahead by that time i have actualy allready lost because i will get swarmed from any side, and if i want to build some navy i just get laughing at. diversity, Race wise, is a great thing if the game allows you to choose what Race you play on what map. but since SUpCom dosent allow you that its very hard to balance out the diffrent Races. in my opinion we need some haevy changes: Cybran: why are there Assault units more expensiv/take longer to build but are weaker then the ones from the other factions? my sugestion: lower the cost and build time to the same level of the other factions, up the dmg the Loyalist gives with his primary gun to 10 dmg each projektil. Why is the Cybran Arty next to useless, with a firing randomness of two to three times the ones from other Factions and also does half or even less the DPS of other Factions Arty systems? my sugestion: Medusa: double the dmg and shorten the reload to 4 sec, reduce firing randomness to 1. reduce AoE to 1.5 Trebuchet: Double the dmg, reduce firing randomness to 1.5 reduce AoE to 6 Gunther: reduce firing ramdomness by 1.5 There Navy is a pure joke for the price and buildtime it has. my sugestion: Lower Cost and buildtime to the level of the Aeon (Aeon still has a quit powerfull navy and can add landunits witch still will give them the best navy) There Gunships are extremly powerfull, to powerfull in my opinion. my sugestion: boost cost/build time to the values of the UEF gunship. both of there T3 Aircrafts trade a semi usefull stealth for a poor power compared to other factions counter parts. my sugestion: Gemini: Double the dmg Revenant: add 1000 dmg to the bombs. UEF: (dont play them often to say a lot) Triad, prolly the most useless Defens system ever made in the histroy of games? this thing wont hit anything besides a GC and buildings. my sugestion: i am not sure if this is a balance issus, in my eyes it coud be a bug, same as trying to hit Cybran T2/T1 Torpedo defens with the raptide hovertank of the UEF, maybe? there navy is no-where near the one from the Aeon and still is more expensiv. my sugestion: same as by the Cybrans, lower the cost and buildtime to the level of the Aeon, they still will have the best navy! Aeon: There Aurora is, supported by scounts, by far the most powerfull t1 unit and is even better then most T2 units. my sugestion: adding of 'firing randomness while moving: 2' Reduce max speed to 3.5 add: maxspeed over water: 1 reduce the Intel/radar radius of all scouts to the value: 32 There Air Superiority Fighter just eats any of the others ones, but i am not sure why.. statts wise they are realy close to each other.. so i am not to sure what to do here? to thats it.. for my first post. sorry for my bad english btw, i am still learning the language. *edit* i just saw that somehow a older version of my post got submited (i typ them out side of my Firefox, the buger tends to crash when i am nearly done with a big post. .p) anyways, updated to the version i actualy planed to submit. Last edited by Pulse518 : 03-23-2007 at 10:08 PM. |
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